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01-28-2008, 12:52 PM
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KHAAAANNN!!11
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Fallout 3 Preview and Screenshots
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Following up the astounding Oblivion is going to be hard work for the Bethesda Softworks crew, but after getting our hands on Fallout 3 we're convinced that the dev's science fiction fuelled follow-up and third in the seminal series is going to blow Oblivion clear out of the water. It's that bloody good.
The year is 2277, a post-nuclear ravaged earth hangs by the skin of its teeth and as Hellboy's Ron Perlman narrates us into the game's opening: Vault 101. It's here that you awake one morning to find that your father (coolly voiced by Liam Neeson) has defied the Overseer and abandoned the confines of the Vault, rebelling against years of government rule.
Now it's your turn to shatter the rule and head out in search of your father and the answers as to why he suddenly up and left. Of course once you bolt, the Overseer gets wind of it and sends his men out after you so you always need to be on the lookout.
The first place we came across once outside the vault is a small town called Megaton, which happens to be built in and around a gaping nuclear warhead that never detonated when it slam dunked into the soil eons ago.
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Destroyed beauty
Once here you can opt to take on a small series of mission before moving out of the confines of the relatively safe town and into the desolate, super mutant stalked streets of Washington DC, which is jaw-droppingly rendered.
Missions include agreeing to attach a detonator to the base of the nuclear bomb for a sinister chap called Mr Burke, hiking to inside DC's city limits to a rooftop and safely detonating the bomb with Burke by your side.
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Go for the killshot
Before you do that though, you have to carve your way through the streets dodging super mutants and attempting to stem the effects of radioactive poisoning that slowly seeps into your system.
One thing that was made clear to us when we were playing it was that this is not an FPS, and Bethesda are keen to stress this point, it is an RPG that integrates guns into its gameplay mechanics. This is nothing like Call Of Duty - it's far deeper.
When targeting an enemy, you can choose to either shoot outright or use the precision targeting system where your trusty gadget The Pip Boy assesses the best points of impact such as arms, legs or as you can see from the screens - the head. SPLAT! Fallout 3.
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Link
  
 
Looks a lot like Gears of War, plenty of gore too - might be worth keeping an eye on.
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01-28-2008, 01:32 PM
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The Goblin God
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what do u mean by it looks like gears of war. it looks like fallout with updated graphics, face it fallout is a old series that has always had that look.
just a tip while aiming at somethings head in fallout looks cool always shoot the arm that holding there weapon first.
tip 2 while pickpocketing people remember u get the same xp for stealing 1 bottlecap (money) or a hundred so while it'll take longer steal on at a time.
if u can't tell i really can't wait for this game.
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"When you're a goblin you don't have to step forward to be a hero --- everyone else justs has to step back!" --Biggum Flodrot, goblin veteran
KOAS1331 is my psn id feel free to add me
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01-28-2008, 03:58 PM
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Platty Isn't English
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Never really been a fan of the series.
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01-28-2008, 06:59 PM
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PS3Chat Members
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Location: Aurora, Ontario
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nice new screens. i would love to actually see some gameplay for this game, why are the developers hiding the actual gameplay? i would love to see gta4 or final fantasy gameplay but its always kept tucked away. hopefully we will see more on this game soon.
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psn id: kratos10
GLaDos says relax
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01-28-2008, 10:40 PM
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I can't wait! Fallout 2 was awesome on PC, and I bet It will be great on PS3.
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01-29-2008, 04:44 AM
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PS3Chat Members
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I was interested until I heard that the shooting system was more RPG-based than FPS-based. It's very lame when you aim fine but dumb stats calculate that your shot was a "miss." It's possible to add RPG elements while leaving the actual shooting skill-based, I hope this is how it ends up but I'm sure it won't.
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01-29-2008, 05:45 AM
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The Goblin God
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Quote:
Originally Posted by Shift_andrew
I was interested until I heard that the shooting system was more RPG-based than FPS-based. It's very lame when you aim fine but dumb stats calculate that your shot was a "miss." It's possible to add RPG elements while leaving the actual shooting skill-based, I hope this is how it ends up but I'm sure it won't.
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i would argree with u if fallout was a fps but it's not, it's a rpg that is somewhat turnbased that happens to have guns i repeat fallout is not a supid fps (not that are fps are supid but for one the market is flooded with them, for two there all pretty much the same game.)
__________________
"When you're a goblin you don't have to step forward to be a hero --- everyone else justs has to step back!" --Biggum Flodrot, goblin veteran
KOAS1331 is my psn id feel free to add me
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