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It was revealed last week that Electronic Arts will publish Mercenaries 2: World in Flames instead of the original publisher LucasArts.
Eurogamer have since managed to get in touch with Pandemic Studios president Josh Resnick for a quick questions and answers on the upcoming title.
Here's re-cap of the meat of the article:
Quote:
* A completely new next-gen engine was built for this sequel. Also, as Pandemic Studios President Josh Resnick gracefully put it: "Aside from dealing with the scale and detail of next generation games, the engine has a fundamentally different architecture to deliver a much bigger open-world experience. The sheer number of things that you can grab, shoot, drive, fly and blow-the-crap-out-of is astonishing."
* The original "deck of 52" device used in the first game has been set aside, opting for a new story and mission progression system.
* Pandemic Studios is remaining mum on online multiplayer! It hurts!
* Pandemic plans to have a more challenging title this go around and will keep actual gameplay time up to snuff with competing "open-world" titles.