
03-07-2007, 09:28 PM
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KHAAAANNN!!11
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GDC Recap: Home, LittleBigPlanet and Game 3.0
Today was a big day for Sony, who gave their main keynote speech at the Game Developers Conference in San Francisco. In the keynote Sony unveiled a plethora of new software features and upcoming PS3 titles.
These titles included “Home,” a real-time, networked 3D avatar-based community that serves as a meeting place for PS3 users from around the world, and “LittleBigPlanet™”, a community-based game where users play, create and share what they build with other worldwide PS3 users.
Announced by Sony Pres Phil Harrison, these two new additions are under the umbrella of the Game 3.0 network.
Here is a brief rundown on those two titles starting with "Home":
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Home
Available this fall as a free download from the PLAYSTATION®Store. Features include:
• Making your own personalized 3D character or avatar. These realistic human characters are highly customizable with different body types, skin tones, ages, clothing and accessories, creating a unique personality for each user.
• Exploring the 3D community that is Home – a sleek, modern indoor space featuring spacious common areas, retail shops, game lobbies and extensible, customizable personal apartments.
• Communicating with others through text, audio and video chat, along with sophisticated emotional animations for each character.
• Being assigned an apartment in Home where others can be invited to join you as you show off your own style in an area you can personalize yourself with furniture, art and other items. You can even show your video, pictures and music content stored on your PS3 hard drive.
• “Hall of Fame,” where you can display new 3D trophies that will be unlocked through in-game milestones in PS3 games.
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LittleBigPlanet
A fully-featured sample version of LittleBigPlanet is due on the PLAYSTATION Network this fall, with a full version expected to be made available in early 2008.
LittleBigPlanet starts with players learning about the powers of their chosen characters to interact physically with the environment. There are obstacles to explore, items to collect and puzzles to solve – requiring community-based teamwork and brainpower. As players begin to explore, their creative skills grow and they will be ready to start creating and modifying their surroundings – the first step to sharing them with the whole world. Ultimately, levels of the game will be user generated on a worldwide scale and will change everyday as players create, publish and share their own levels.
Users have the power to design, shape and build both objects and entire locations for others to play. Players can make their world as open or as secretive to explore as they like. When it’s ready, they can invite anyone within the LittleBigPlanet universe to come and explore their “patch,” or they can go and explore everybody else’s. Other notable features and characteristics of the community-based game include:
• Players craft their own individual experience. There’s not just one way to play.
• Unlimited possibilities for user-created content – players can customize
everything: their characters, the landscape around them and their own “patch” on LittleBigPlanet.
• Players discover and win new skills and items to aid them on their creative journey.
• Online and offline multiplayer modes – work as a team or get competitive.
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LittleBigPlanet Gallery
Images for SingStar - another Game 3.0 product can be found here.
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