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Online Tech Question
Ok so my "thing" is playing online - I play single player campaigns just long enough to get the hang of the controls and then switch to online.
That said.... I've been reading that several online providers (I have cable through Time Warner) are looking at restructuring the pricing of online service to some variant of "pay by the gigabyte". Not clear how it works - either you pay so much per gigabyte OR you pay a flat fee for XXX gigabytes per month and then anything over that you pay $xx per gig.
Ok, so like I said, I play a lot of online games. So does anybody have ANY idea what an hours worth (for example ) of online gaming sucks up as far as bandwidth? I LOVE COD4. If I play that for an hour, what kind of bandwidth (megs? gigs?) have I used?
I have NO idea what kind of bandwidth one would use, but just thinking about it - it COULD be substantial. When downloading stuff on the computer, I can easily get 350-400K/sec indicated. I have had my oldest son playing on the 360, my youngest on the computer playing iTunes, and me on the PS3 all at the same time with NO throughput issues for any of us. Being conservative, lets say the three of us are using 300K/sec, roughly divided equal. Thats still 100K per sec or 360Meg per hour. If I play 2 hours per day average thats about 21 gig a month just on the PS3. Not sure where that would fall in the proposed new price scheme, but its at least plausible that I am a "bandwidth hog".
Just wondering if anyone has an idea of the actual throughput needed for online play???????
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Resistance\COD4\Orange Box\Motorstorm\Rockband\Warhawk\some other stuff
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